Post by Geckos on Jan 29, 2016 0:37:33 GMT -8
credit: https://www.reddit.com/r/runescape/comments/42mcx9/spoilers_datamined_invention_info_unlock
**Obvious warning: this post contains a lot of possibly unreleased invention content, do not read if you don't wish to be spoiled.**
Here's a list of all the information I've managed to obtain from the game files regarding invention.
Please note you may not find all of these in-game, such as the tool-related things, or that their actual behavior might be different due to incorrect descriptions/server-side bugs!
If you find anything incorrect/out of place (I formatted it manually), please let me know by leaving a comment or messaging me in-game. My in-game name is augments.
^jmods ^please ^don't ^ban ^me ^for ^this ^I'm ^just ^morbidly ^curious ^and ^really ^hyped
**EDIT 2: XP required for each level: pastebin.com/d8JJcJbe Graph: i.imgur.com/7Sw1oqC.png**
**EDIT: Device Recipes - Still investigating exactly which invention materials are used on each recipe**
Device | Recipe | XP for creating - devices may also give XP in secondary skills
---|---|----
Junk Refiner | 1x Rune bar + assorted invention materials | 500.0 Invention XP
Accumulators | Decorated urn of respective skill + assorted invention materials | 660.0 Invention XP
Mechanised chinchompa | 50x Red chinchompa + assorted invention materials. *5 mechanised chinchompas per batch* | 1,430.0 Invention XP per batch
Pogo Stick | 2x Royal Torsion Spring + assorted invention materials | 11,000.0 Invention XP
**Unlocks**
Level | Unlock | Description
---|---|----
1 | Charge pack | Added to your toolbelt, provides power to all equipped Invention devices.
2 | Augmentor | Allows you to convert some equipment into augmented versions.
3 | Gizmo | A device that can give unique effects to augmented weapons and (via additional research) armour.
4 | Divine charge | Allows you to convert divine energy into power for your augmented equipment.
4 | Augmented item maximum level 5 | Increases the maximum level to which you can upgrade augmented equipment. | 4 |
8 | Gizmo dissolver | Allows you to destroy a gizmo attached to augmented equipment.
16 | Equipment dissolver | Allows you to destroy a piece of augmented equipment, retrieving the gizmos that were installed.
16 | Augmented armour | Unlock the ability to augment armour. | 16 |
22 | Tool gizmo | A device that can give unique effects to augmented tools.
22 | Junk refiner | Converts junk into refined components.
22 | Augmented hatchet | Allows you to use an augmentor on high-level hatchets to created an augmented version.
22 | Augmented pickaxe | Allows you to use an augmentor on high-level pickaxes to created an augmented version.
22 | Refined components | Allows you to use refined components in a gizmo. | 22 |
22 | Maximum charge improvement 1 | Increases the maximum charge you can carry in your charge pack. | 22 |
27 | Augmented item maximum level 10 | Increases the maximum level to which you can upgrade augmented equipment. | 27 |
27 | Equipment siphon | Resets an augmented item's XP to 0 and gives you Invention experience. | 27 |
34 | Knightly components | Allows you to use knightly components in a gizmo. | 34 |
34 | Charge drain reduction 1 | Reduces the rate you lose charge from Invention items. | 34 |
34 | Junk chance reduction 1 | Reduces the chance that you will get junk from disassembling an item. | 34 |
40 | Corporeal components | Allows you to use corporeal components in a gizmo. | 40 |
40 | Pestiferous components | Allows you to use pestiferous components in a gizmo. | 40 |
40 | Maximum charge improvement 2 | Increases the maximum charge you can carry in your charge pack. | 40 |
45 | Harnessed components | Allows you to use harnessed components in a gizmo. | 45 |
45 | Culinary components | Allows you to use culinary components in a gizmo. | 45 |
45 | Augmented leg armour | Unlock the ability to augment leg armour. | 45 |
49 | Dragonfire components | Allows you to use dragonfire components in a gizmo. | 49 |
49 | Explosive components | Allows you to use explosive components in a gizmo. | 49 |
49 | Charge drain reduction 2 | Reduces the rate you lose charge from Invention items. | 49 |
49 | Junk chance reduction 2 | Reduces the chance that you will get junk from disassembling an item. | 49 |
54 | Fungal components | Allows you to use fungal components in a gizmo. | 54 |
54 | Undead components | Allows you to use undead components in a gizmo. | 54 |
54 | Fortunate components | Allows you to use fortunate components in a gizmo. | 54 |
54 | Brassican components | Allows you to use Brassican components in a gizmo. | 54 |
60 | Mining accumulator | A contraption for collecting information on failed mining attempts for later study.
60 | Fishing accumulator | A contraption for collecting information on failed fishing attempts for later study.
60 | Woodcutting accumulator | A contraption for collecting information on failed woodcutting attempts for later study.
60 | Augmented item maximum level 15 | Increases the maximum level to which you can upgrade augmented equipment. | 60 |
64 | Charge drain reduction 3 | Reduces the rate you lose charge from Invention items. | 64 |
64 | Maximum charge improvement 3 | Increases the maximum charge you can carry in your charge pack. | 64 |
64 | Junk chance reduction 3 | Reduces the chance that you will get junk from disassembling an item. | 64 |
69 | Shifting components | Allows you to use shifting components in a gizmo. | 69 |
69 | Charge drain reduction 4 | Reduces the rate you lose charge from Invention items. | 69 |
69 | Junk chance reduction 4 | Reduces the chance that you will get junk from disassembling an item. | 69 |
74 | Saradomin components | Allows you to use Saradomin components in a gizmo. | 74 |
74 | Zamorak components | Allows you to use Zamorak components in a gizmo. | 74 |
74 | Armadyl components | Allows you to use Armadyl components in a gizmo. | 74 |
74 | Bandos components | Allows you to use Bandos components in a gizmo. | 74 |
78 | Mechanised chinchompa | A cute, fluffy level 75 explosive rodent. | 78 |
78 | Charge drain reduction 5 | Reduces the rate you lose charge from Invention items. | 78 |
78 | Junk chance reduction 5 | Reduces the chance that you will get junk from disassembling an item. | 78 |
83 | Zaros components | Allows you to use Zaros components in a gizmo. | 83 |
83 | Seren components | Allows you to use Seren components in a gizmo. | 83 |
83 | Ancient components | Allows you to use ancient components in a gizmo. | 83 |
83 | Charge drain reduction 6 | Reduces the rate you lose charge from Invention items. | 83 |
83 | Junk chance reduction 6 | Reduces the chance that you will get junk from disassembling an item. | 83 |
87 | Oceanic components | Allows you to use oceanic components in a gizmo. | 87 |
87 | Resilient components | Allows you to use resilient components in a gizmo. | 87 |
87 | Silent components | Allows you to use silent components in a gizmo. | 87 |
87 | Maximum charge improvement 4 | Increases the maximum charge you can carry in your charge pack. | 87 |
91 | Pogo stick | A particularly bouncy device for vertical and/or horizontal conveyance. (Plus you can hit things with it.)
91 | Charge drain reduction 7 | Reduces the rate you lose charge from Invention items. | 91 |
91 | Junk chance reduction 7 | Reduces the chance that you will get junk from disassembling an item. | 91 |
95 | Charge drain reduction 8 | Reduces the rate you lose charge from Invention items. | 95 |
95 | Maximum charge improvement 5 | Increases the maximum charge you can carry in your charge pack. | 95 |
95 | Junk chance reduction 8 | Reduces the chance that you will get junk from disassembling an item. | 95 |
99 | Noxious components | Allows you to use noxious components in a gizmo. | 99 |
99 | Rumbling components | Allows you to use rumbling components in a gizmo. | 99 |
99 | Ascended components | Allows you to use ascended components in a gizmo. | 99 |
99 | Augmented item maximum level 20 | Increases the maximum level to which you can upgrade augmented equipment. | 99 |
105 | Charge drain reduction 9 | Reduces the rate you lose charge from Invention items. | 105 |
105 | Junk chance reduction 9 | Reduces the chance that you will get junk from disassembling an item. | 105 |
**Materials**
Material | Description | Source | Tier? Need to confirm, (2 = common, 3 = uncommon, 4 = rare)
---|---|---|----
Junk | There may be some use to this stuff, somehow? | N/A | 1
Simple parts | Useful things for building with. | Ores, logs, hides, bars, planks, leather, basic weapons and clothing. | 2 |
Base parts | Bits of framework for something more complex. | Bolts, weapons with hilts, shields. | 2 |
Blade parts | Materials which can hold a keen edge. | Stabbing, slashing and thrown weapons. | 2 |
Magic parts | Materials with magical potency. | Runes, signs and portents, magic weapons, magic armour. | 2 |
Spiritual parts | Materials connected to the spirit realm. | Summoning charms, scrolls and pouches. | 2 |
Organic parts | Bits of something that was once alive. | Seeds, bones, ashes, food, herbs, potions. | 2 |
Stave parts | Bits and pieces of a staff, bowstave or similar. | Arrows, staves, spears, halberds, bows. | 2 |
Tensile parts | Materials used to hold things in place. | Bows, crossbows, ranged armour. | 2 |
Head parts | The business end of something. | Hatchets, battleaxes, blunt weapons, pickaxes, wands, ammunition. | 2 |
Connector parts | Materials used to connect things together. | Claws, whips, crossbows, hatchets, jewellery. | 2 |
Cover parts | Large parts for making a chassis or shell. | Armour, shields, clothing. | 2 |
Clear parts | Things you can see through, in material form. | Gems, glass. | 2 |
Delicate parts | Fine materials that need to be handled with care. | Orbs and books, jewellery, potions, glass, gems. | 2 |
Crafted parts | Some work has already gone into this. | Summoning scrolls and pouches, spears, arrows, two-handed crossbows, potions, bars, planks, leather. | 2 |
Plated parts | Casings, containers and parts of armour. | Mauls, thrown axes, melee armour. | 2 |
Flexible parts | It's bendy! | Whips, bows, Summoning pouches. | 2 |
Deflecting parts | Useful if you need to accelerate, decelerate or steer something. | Hybrid/melee/magic armour, shields, defenders, halberds. | 2 |
Metallic parts | Good conductor, hard but slightly brittle. | Swords, knives. | 2 |
Spiked parts | These are sharp and pointy, which could be useful. | Daggers, claws, one-handed crossbows, thrown weapons, bolts. | 2 |
Smooth parts | Materials with low friction, pleasant to touch. | Glass, gems, jewellery, orbs and books, warhammers, maces, battleaxes. | 2 |
Padded parts | Possible use as a shock absorber or just to increase comfort. | Ranged armour, clothing, staves. | 2 |
Crystal parts | An orderly structure, good for focus or timing. | Harmonic dust, non-attuned crystal items. | 2 |
Precise components | The quality of precision, carefully isolated. | Stabbing weapons, bows, arrows, wands. | 3 |
Sharp components | The quality of sharpness, carefully isolated. | Slashing weapons, thrown weapons. | 3 |
Powerful components | An amount of raw power taken from the thing that contained it. | Staves, magic/hybrid armour, Summoning pouches and scrolls, runes. | 3 |
Healthy components | The platonic ideal of health in material form. | Food, herbs, potions. | 3 |
Heavy components | A small quantity of pure weightiness. | Mauls, warhammers, maces, pickaxes. | 3 |
Stunning components | Has a numbing quality to the touch. | Crossbows, bolts, halberds. | 3 |
Enhancing components | The notion of making something better, in essential form. | Orbs and books, potions, glass, jewellery, food, herbs. | 3 |
Protective components | The quality of protection, carefully isolated. | Armour and shields. | 3 |
Evasive components | The quality of evasiveness, carefully isolated. | Ranged armour, hybrid armour. | 3 |
Precious components | A quantum of value, stored as a material. | Jewellery, gems. | 3 |
Pious components | The quality of faith, carefully isolated. | Bones, ashes. | 3 |
Light components | Materials that lack weight, and seem to faintly glow. | Gems, daggers. | 3 |
Living components | It's alive. Alive! | Food, herbs, seeds, logs, hides. | 3 |
Ethereal components | These materials are not quite all here, at least not all at once. | Signs and portents, orbs and books, ashes. | 3 |
Variable components | It's not quite certain what these do, but they probably do something. | Miscellaneous. | 3 |
Dextrous components | Easily manipulated and well-balanced. | Swords, longswords, maces, bows, crossbows. | 3 |
Strong components | This ought to be useful if you need something tough. | Melee armour, shields, hatchets, two-handed swords, warhammers, mauls, shieldbows. | 3 |
Swift components | Always in motion, even when at rest. | Claws, knives, thrown weapons. | 3 |
Imbued components | Thrumming with power and vibrating gently. | Wands, staves. | 3 |
Direct components | These seem to have straightforward applications. | Spears, battleaxes, pickaxes. | 3 |
Subtle components | These might be good for something underhanded. | Defenders, scimitars, whips. | 3 |
Knightly components | An oath can have force that takes an almost physical power. | ? | 4 |
Harnessed components | Bursting with the power of harnessed elemental and catalytic runes. | ? | 4 |
Undead components | This material pulses as if unwilling to die. | ? | 4 |
Seren components | A faint singing can be heard in the depths of the material. | ? | 4 |
Dragonfire components | Warm to the touch and glowing at its core. | ? | 4 |
Fungal components | Pustulent, and more complex than you might expect. | ? | 4 |
Explosive components | They hum. Don't drop them. | ? | 4 |
Corporeal components | The soul of a dangerous predator lies within. | ? | 4 |
Saradomin components | Godly, powerful, and certain in their purpose. | ? | 4 |
Zamorak components | Godly, chaotic, and competitive. | ? | 4 |
Armadyl components | Godly, simple, and well-meaning. | ? | 4 |
Bandos components | Godly, heavy, and firm in their belief. | ? | 4 |
Zaros components | They're so inscrutable you're not sure quite how they do what they do. | ? | 4 |
Oceanic components | This material was salvaged from the armour of those who sing to beasts. | ? | 4 |
Resilient components | Harder than iron, harder than steel. | ? | 4 |
Silent components | Heady, with notes of leather and venom. | ? | 4 |
Noxious components | Fortunately you're a professional, or handling this could be deadly. | ? | 4 |
Rumbling components | All the pressure of a faultline, but far more compact. | ? | 4 |
Ascended components | The ascension project is not an ethical use of science. | ? | 4 |
Pestiferous components | Properties of the hive from beyond the worlds. | ? | 4 |
Fortunate components | Some of the luck has clung to the salvaged parts of treasure. | ? | 4 |
Ancient components | Sometimes things acquire virtue and power by dint of age alone. | ? | 4 |
Culinary components | You're an inventor, not a chemist, but you still need to cook. | ? | 4 |
Brassican components | Come on, are you even taking this seriously? | ? | 4 |
Shifting components | Pulse and shift and generally express a desire to be something else. | ? | 4 |
Refined components | Amazing what you can find in a pile of junk. | ? | 5 |
**Perks**
Name | Description
---|---|----
No effect | This gizmo has no effect. |
Looting | Most enemies have a 25% chance to drop an additional high-level resource. (10 minute cooldown.) |
Enlightened | +1% XP gained per rank. |
Glow Worm | Provides light equivalent to a bullseye lantern. |
Antitheism | Denies access to protect prayers/deflect curses. |
Hoarding | Protect Item protects two items instead of one. (Does not work in PvP areas.) |
Committed | Always skulled while this item is equipped. |
Cautious | Cannot auto-retaliate while this item is equipped. |
Hallucinogenic | Causes you to see strange things... |
Talking | Gives your gear more personality. |
Scavenging | 0.5% chance per rank on kill to get a quantity of a rare Invention component. |
Wise | While equipped, +1% per rank additional experience, up to 50,000 XP per day. |
Efficient | Charge drain rate for this item is reduced by 2% per rank. |
Brassican | Always sometimes cabbages. |
Fatiguing | Gain 2% less adrenaline per rank from all attacks. |
Genocidal | Deal up to +5% extra damage to your current Slayer target proportional to progress through your current task. |
Trophy-taker's | 3% per rank chance a slain creature will add zero kills to its Slayer contract; 2% per rank chance it will add 2 kills. |
Mysterious | Has a mysterious effect... |
Biting | +1% chance per rank to critically hit opponents. |
Dragon Slayer | Deal 2% additional damage to dragons. |
Undead Slayer | Deal 2% additional damage to undead. |
Demon Slayer | Deal 2% additional damage to demons. |
Dragon Bait | Deal 30% less damage to dragons. |
Undead Bait | Deal 30% less damage to undead. |
Demon Bait | Deal 30% less damage to demons. |
Taunting | Provoke affects enemies in a 3x3 square around its target. | This also affects enemies in a 3x3 square around its target. |
Mobile | Reduces cooldown of Surge, Escape and Barge by 50%, but adds a 20% adrenaline cost. | The cooldown of this ability is reduced by 50%, and it costs 20% adrenaline. |
Crackling | Periodically zaps your combat targets for 3% per rank of your weapon's damage. |
Impatient | 3% chance per rank for basic abilities to generate 1 extra adrenaline. |
Invigorating | Boosts adrenaline gained from auto-attacks by 10% per rank. |
Shield Bashing | Debilitate's damage is increased by 15%, and its cost increased by 2 adrenaline, per rank. | The damage of this ability is increased by 15% per rank, and it costs 2% per rank more adrenaline. |
Ultimatums | Reduces the adrenaline cost of Overpower, Frenzy, Unload and Omnipower by 5% per rank but increases their cooldown by 50%. Does not stack with other ultimate adrenaline saving effects. | The cooldown of this ability is increased by 50%, and it costs 5% less adrenaline per rank. |
Junk Food | Food gives 3% less health per rank. |
Energising | Slice, Piercing Shot, Punish and Wrack deal no damage but generate 0.6 additional adrenaline per rank. | This ability deals no damage but generates 0.6 additional adrenaline per rank. |
Clear Headed | Anticipation lasts one additional second per rank, but no longer reduces damage taken. | Anticipation lasts one additional second per rank, but no longer reduces damage taken. |
Blunted | Reduces the weapon's damage by 1% per rank. |
Inaccurate | Reduces the weapon's accuracy by 1% per rank. |
Equilibrium | Increases minimum hit by 3% per rank, and decreases maximum hit also by 3% per rank. Does not stack with Equilibrium aura. |
Mediocrity | Reduces maximum hit by 3% per rank. |
Precise | Increases your minimum damage by 1% per rank of your maximum damage. |
Spendthrift | 1% chance per rank to deal 1% extra damage per rank, at the cost of 1 gold coin per extra point of damage dealt (from coins in backpack, not money pouch). |
Lucky | 0.5% chance per rank when hit that the damage dealt will be reduced to 1. Does not stack with the equivalent Warpriest effect. |
Turtling | The Barricade ability's duration and cooldown are both increased by 10% per rank. | Increases Barricade's duration and cooldown by 10% per rank. |
Brief Respite | The Guthix's Blessing and Rejuvenate abilities' total healing and cooldown is reduced by 3% per rank. | The total healing of this ability is reduced by 3% per rank, as is its cooldown. |
Absorbative | 20% chance to reduce an attack by 5% per rank and instead drain approximately 30 seconds' worth of charge. |
Profane | Cannot consume prayer potions. |
Venomblood | Regular poison damage is negated. |
Devoted | 3% chance per rank on being hit that protection prayers will work at 100% (or 75% in PvP) for 3 seconds. |
Reflexes | Anticipation's duration and cooldown are halved. | Anticipation's duration and cooldown are halved. |
Bulwark | Debilitate deals no damage but gains up to 6% per rank extra duration from shield value. | Debilitate deals no damage but gains up to 6% per rank extra duration from shield value. |
Preparation | Preparation's duration and cooldown are increased by 15% per rank. | Preparation's duration and cooldown are increased by 15% per rank. |
Honed | Tool has a higher chance of success when used. |
Here's a list of all the information I've managed to obtain from the game files regarding invention.
Please note you may not find all of these in-game, such as the tool-related things, or that their actual behavior might be different due to incorrect descriptions/server-side bugs!
If you find anything incorrect/out of place (I formatted it manually), please let me know by leaving a comment or messaging me in-game. My in-game name is augments.
^jmods ^please ^don't ^ban ^me ^for ^this ^I'm ^just ^morbidly ^curious ^and ^really ^hyped
**EDIT 2: XP required for each level: pastebin.com/d8JJcJbe Graph: i.imgur.com/7Sw1oqC.png**
**EDIT: Device Recipes - Still investigating exactly which invention materials are used on each recipe**
Device | Recipe | XP for creating - devices may also give XP in secondary skills
---|---|----
Junk Refiner | 1x Rune bar + assorted invention materials | 500.0 Invention XP
Accumulators | Decorated urn of respective skill + assorted invention materials | 660.0 Invention XP
Mechanised chinchompa | 50x Red chinchompa + assorted invention materials. *5 mechanised chinchompas per batch* | 1,430.0 Invention XP per batch
Pogo Stick | 2x Royal Torsion Spring + assorted invention materials | 11,000.0 Invention XP
**Unlocks**
Level | Unlock | Description
---|---|----
1 | Charge pack | Added to your toolbelt, provides power to all equipped Invention devices.
2 | Augmentor | Allows you to convert some equipment into augmented versions.
3 | Gizmo | A device that can give unique effects to augmented weapons and (via additional research) armour.
4 | Divine charge | Allows you to convert divine energy into power for your augmented equipment.
4 | Augmented item maximum level 5 | Increases the maximum level to which you can upgrade augmented equipment. | 4 |
8 | Gizmo dissolver | Allows you to destroy a gizmo attached to augmented equipment.
16 | Equipment dissolver | Allows you to destroy a piece of augmented equipment, retrieving the gizmos that were installed.
16 | Augmented armour | Unlock the ability to augment armour. | 16 |
22 | Tool gizmo | A device that can give unique effects to augmented tools.
22 | Junk refiner | Converts junk into refined components.
22 | Augmented hatchet | Allows you to use an augmentor on high-level hatchets to created an augmented version.
22 | Augmented pickaxe | Allows you to use an augmentor on high-level pickaxes to created an augmented version.
22 | Refined components | Allows you to use refined components in a gizmo. | 22 |
22 | Maximum charge improvement 1 | Increases the maximum charge you can carry in your charge pack. | 22 |
27 | Augmented item maximum level 10 | Increases the maximum level to which you can upgrade augmented equipment. | 27 |
27 | Equipment siphon | Resets an augmented item's XP to 0 and gives you Invention experience. | 27 |
34 | Knightly components | Allows you to use knightly components in a gizmo. | 34 |
34 | Charge drain reduction 1 | Reduces the rate you lose charge from Invention items. | 34 |
34 | Junk chance reduction 1 | Reduces the chance that you will get junk from disassembling an item. | 34 |
40 | Corporeal components | Allows you to use corporeal components in a gizmo. | 40 |
40 | Pestiferous components | Allows you to use pestiferous components in a gizmo. | 40 |
40 | Maximum charge improvement 2 | Increases the maximum charge you can carry in your charge pack. | 40 |
45 | Harnessed components | Allows you to use harnessed components in a gizmo. | 45 |
45 | Culinary components | Allows you to use culinary components in a gizmo. | 45 |
45 | Augmented leg armour | Unlock the ability to augment leg armour. | 45 |
49 | Dragonfire components | Allows you to use dragonfire components in a gizmo. | 49 |
49 | Explosive components | Allows you to use explosive components in a gizmo. | 49 |
49 | Charge drain reduction 2 | Reduces the rate you lose charge from Invention items. | 49 |
49 | Junk chance reduction 2 | Reduces the chance that you will get junk from disassembling an item. | 49 |
54 | Fungal components | Allows you to use fungal components in a gizmo. | 54 |
54 | Undead components | Allows you to use undead components in a gizmo. | 54 |
54 | Fortunate components | Allows you to use fortunate components in a gizmo. | 54 |
54 | Brassican components | Allows you to use Brassican components in a gizmo. | 54 |
60 | Mining accumulator | A contraption for collecting information on failed mining attempts for later study.
60 | Fishing accumulator | A contraption for collecting information on failed fishing attempts for later study.
60 | Woodcutting accumulator | A contraption for collecting information on failed woodcutting attempts for later study.
60 | Augmented item maximum level 15 | Increases the maximum level to which you can upgrade augmented equipment. | 60 |
64 | Charge drain reduction 3 | Reduces the rate you lose charge from Invention items. | 64 |
64 | Maximum charge improvement 3 | Increases the maximum charge you can carry in your charge pack. | 64 |
64 | Junk chance reduction 3 | Reduces the chance that you will get junk from disassembling an item. | 64 |
69 | Shifting components | Allows you to use shifting components in a gizmo. | 69 |
69 | Charge drain reduction 4 | Reduces the rate you lose charge from Invention items. | 69 |
69 | Junk chance reduction 4 | Reduces the chance that you will get junk from disassembling an item. | 69 |
74 | Saradomin components | Allows you to use Saradomin components in a gizmo. | 74 |
74 | Zamorak components | Allows you to use Zamorak components in a gizmo. | 74 |
74 | Armadyl components | Allows you to use Armadyl components in a gizmo. | 74 |
74 | Bandos components | Allows you to use Bandos components in a gizmo. | 74 |
78 | Mechanised chinchompa | A cute, fluffy level 75 explosive rodent. | 78 |
78 | Charge drain reduction 5 | Reduces the rate you lose charge from Invention items. | 78 |
78 | Junk chance reduction 5 | Reduces the chance that you will get junk from disassembling an item. | 78 |
83 | Zaros components | Allows you to use Zaros components in a gizmo. | 83 |
83 | Seren components | Allows you to use Seren components in a gizmo. | 83 |
83 | Ancient components | Allows you to use ancient components in a gizmo. | 83 |
83 | Charge drain reduction 6 | Reduces the rate you lose charge from Invention items. | 83 |
83 | Junk chance reduction 6 | Reduces the chance that you will get junk from disassembling an item. | 83 |
87 | Oceanic components | Allows you to use oceanic components in a gizmo. | 87 |
87 | Resilient components | Allows you to use resilient components in a gizmo. | 87 |
87 | Silent components | Allows you to use silent components in a gizmo. | 87 |
87 | Maximum charge improvement 4 | Increases the maximum charge you can carry in your charge pack. | 87 |
91 | Pogo stick | A particularly bouncy device for vertical and/or horizontal conveyance. (Plus you can hit things with it.)
91 | Charge drain reduction 7 | Reduces the rate you lose charge from Invention items. | 91 |
91 | Junk chance reduction 7 | Reduces the chance that you will get junk from disassembling an item. | 91 |
95 | Charge drain reduction 8 | Reduces the rate you lose charge from Invention items. | 95 |
95 | Maximum charge improvement 5 | Increases the maximum charge you can carry in your charge pack. | 95 |
95 | Junk chance reduction 8 | Reduces the chance that you will get junk from disassembling an item. | 95 |
99 | Noxious components | Allows you to use noxious components in a gizmo. | 99 |
99 | Rumbling components | Allows you to use rumbling components in a gizmo. | 99 |
99 | Ascended components | Allows you to use ascended components in a gizmo. | 99 |
99 | Augmented item maximum level 20 | Increases the maximum level to which you can upgrade augmented equipment. | 99 |
105 | Charge drain reduction 9 | Reduces the rate you lose charge from Invention items. | 105 |
105 | Junk chance reduction 9 | Reduces the chance that you will get junk from disassembling an item. | 105 |
**Materials**
Material | Description | Source | Tier? Need to confirm, (2 = common, 3 = uncommon, 4 = rare)
---|---|---|----
Junk | There may be some use to this stuff, somehow? | N/A | 1
Simple parts | Useful things for building with. | Ores, logs, hides, bars, planks, leather, basic weapons and clothing. | 2 |
Base parts | Bits of framework for something more complex. | Bolts, weapons with hilts, shields. | 2 |
Blade parts | Materials which can hold a keen edge. | Stabbing, slashing and thrown weapons. | 2 |
Magic parts | Materials with magical potency. | Runes, signs and portents, magic weapons, magic armour. | 2 |
Spiritual parts | Materials connected to the spirit realm. | Summoning charms, scrolls and pouches. | 2 |
Organic parts | Bits of something that was once alive. | Seeds, bones, ashes, food, herbs, potions. | 2 |
Stave parts | Bits and pieces of a staff, bowstave or similar. | Arrows, staves, spears, halberds, bows. | 2 |
Tensile parts | Materials used to hold things in place. | Bows, crossbows, ranged armour. | 2 |
Head parts | The business end of something. | Hatchets, battleaxes, blunt weapons, pickaxes, wands, ammunition. | 2 |
Connector parts | Materials used to connect things together. | Claws, whips, crossbows, hatchets, jewellery. | 2 |
Cover parts | Large parts for making a chassis or shell. | Armour, shields, clothing. | 2 |
Clear parts | Things you can see through, in material form. | Gems, glass. | 2 |
Delicate parts | Fine materials that need to be handled with care. | Orbs and books, jewellery, potions, glass, gems. | 2 |
Crafted parts | Some work has already gone into this. | Summoning scrolls and pouches, spears, arrows, two-handed crossbows, potions, bars, planks, leather. | 2 |
Plated parts | Casings, containers and parts of armour. | Mauls, thrown axes, melee armour. | 2 |
Flexible parts | It's bendy! | Whips, bows, Summoning pouches. | 2 |
Deflecting parts | Useful if you need to accelerate, decelerate or steer something. | Hybrid/melee/magic armour, shields, defenders, halberds. | 2 |
Metallic parts | Good conductor, hard but slightly brittle. | Swords, knives. | 2 |
Spiked parts | These are sharp and pointy, which could be useful. | Daggers, claws, one-handed crossbows, thrown weapons, bolts. | 2 |
Smooth parts | Materials with low friction, pleasant to touch. | Glass, gems, jewellery, orbs and books, warhammers, maces, battleaxes. | 2 |
Padded parts | Possible use as a shock absorber or just to increase comfort. | Ranged armour, clothing, staves. | 2 |
Crystal parts | An orderly structure, good for focus or timing. | Harmonic dust, non-attuned crystal items. | 2 |
Precise components | The quality of precision, carefully isolated. | Stabbing weapons, bows, arrows, wands. | 3 |
Sharp components | The quality of sharpness, carefully isolated. | Slashing weapons, thrown weapons. | 3 |
Powerful components | An amount of raw power taken from the thing that contained it. | Staves, magic/hybrid armour, Summoning pouches and scrolls, runes. | 3 |
Healthy components | The platonic ideal of health in material form. | Food, herbs, potions. | 3 |
Heavy components | A small quantity of pure weightiness. | Mauls, warhammers, maces, pickaxes. | 3 |
Stunning components | Has a numbing quality to the touch. | Crossbows, bolts, halberds. | 3 |
Enhancing components | The notion of making something better, in essential form. | Orbs and books, potions, glass, jewellery, food, herbs. | 3 |
Protective components | The quality of protection, carefully isolated. | Armour and shields. | 3 |
Evasive components | The quality of evasiveness, carefully isolated. | Ranged armour, hybrid armour. | 3 |
Precious components | A quantum of value, stored as a material. | Jewellery, gems. | 3 |
Pious components | The quality of faith, carefully isolated. | Bones, ashes. | 3 |
Light components | Materials that lack weight, and seem to faintly glow. | Gems, daggers. | 3 |
Living components | It's alive. Alive! | Food, herbs, seeds, logs, hides. | 3 |
Ethereal components | These materials are not quite all here, at least not all at once. | Signs and portents, orbs and books, ashes. | 3 |
Variable components | It's not quite certain what these do, but they probably do something. | Miscellaneous. | 3 |
Dextrous components | Easily manipulated and well-balanced. | Swords, longswords, maces, bows, crossbows. | 3 |
Strong components | This ought to be useful if you need something tough. | Melee armour, shields, hatchets, two-handed swords, warhammers, mauls, shieldbows. | 3 |
Swift components | Always in motion, even when at rest. | Claws, knives, thrown weapons. | 3 |
Imbued components | Thrumming with power and vibrating gently. | Wands, staves. | 3 |
Direct components | These seem to have straightforward applications. | Spears, battleaxes, pickaxes. | 3 |
Subtle components | These might be good for something underhanded. | Defenders, scimitars, whips. | 3 |
Knightly components | An oath can have force that takes an almost physical power. | ? | 4 |
Harnessed components | Bursting with the power of harnessed elemental and catalytic runes. | ? | 4 |
Undead components | This material pulses as if unwilling to die. | ? | 4 |
Seren components | A faint singing can be heard in the depths of the material. | ? | 4 |
Dragonfire components | Warm to the touch and glowing at its core. | ? | 4 |
Fungal components | Pustulent, and more complex than you might expect. | ? | 4 |
Explosive components | They hum. Don't drop them. | ? | 4 |
Corporeal components | The soul of a dangerous predator lies within. | ? | 4 |
Saradomin components | Godly, powerful, and certain in their purpose. | ? | 4 |
Zamorak components | Godly, chaotic, and competitive. | ? | 4 |
Armadyl components | Godly, simple, and well-meaning. | ? | 4 |
Bandos components | Godly, heavy, and firm in their belief. | ? | 4 |
Zaros components | They're so inscrutable you're not sure quite how they do what they do. | ? | 4 |
Oceanic components | This material was salvaged from the armour of those who sing to beasts. | ? | 4 |
Resilient components | Harder than iron, harder than steel. | ? | 4 |
Silent components | Heady, with notes of leather and venom. | ? | 4 |
Noxious components | Fortunately you're a professional, or handling this could be deadly. | ? | 4 |
Rumbling components | All the pressure of a faultline, but far more compact. | ? | 4 |
Ascended components | The ascension project is not an ethical use of science. | ? | 4 |
Pestiferous components | Properties of the hive from beyond the worlds. | ? | 4 |
Fortunate components | Some of the luck has clung to the salvaged parts of treasure. | ? | 4 |
Ancient components | Sometimes things acquire virtue and power by dint of age alone. | ? | 4 |
Culinary components | You're an inventor, not a chemist, but you still need to cook. | ? | 4 |
Brassican components | Come on, are you even taking this seriously? | ? | 4 |
Shifting components | Pulse and shift and generally express a desire to be something else. | ? | 4 |
Refined components | Amazing what you can find in a pile of junk. | ? | 5 |
**Perks**
Name | Description
---|---|----
No effect | This gizmo has no effect. |
Looting | Most enemies have a 25% chance to drop an additional high-level resource. (10 minute cooldown.) |
Enlightened | +1% XP gained per rank. |
Glow Worm | Provides light equivalent to a bullseye lantern. |
Antitheism | Denies access to protect prayers/deflect curses. |
Hoarding | Protect Item protects two items instead of one. (Does not work in PvP areas.) |
Committed | Always skulled while this item is equipped. |
Cautious | Cannot auto-retaliate while this item is equipped. |
Hallucinogenic | Causes you to see strange things... |
Talking | Gives your gear more personality. |
Scavenging | 0.5% chance per rank on kill to get a quantity of a rare Invention component. |
Wise | While equipped, +1% per rank additional experience, up to 50,000 XP per day. |
Efficient | Charge drain rate for this item is reduced by 2% per rank. |
Brassican | Always sometimes cabbages. |
Fatiguing | Gain 2% less adrenaline per rank from all attacks. |
Genocidal | Deal up to +5% extra damage to your current Slayer target proportional to progress through your current task. |
Trophy-taker's | 3% per rank chance a slain creature will add zero kills to its Slayer contract; 2% per rank chance it will add 2 kills. |
Mysterious | Has a mysterious effect... |
Biting | +1% chance per rank to critically hit opponents. |
Dragon Slayer | Deal 2% additional damage to dragons. |
Undead Slayer | Deal 2% additional damage to undead. |
Demon Slayer | Deal 2% additional damage to demons. |
Dragon Bait | Deal 30% less damage to dragons. |
Undead Bait | Deal 30% less damage to undead. |
Demon Bait | Deal 30% less damage to demons. |
Taunting | Provoke affects enemies in a 3x3 square around its target. | This also affects enemies in a 3x3 square around its target. |
Mobile | Reduces cooldown of Surge, Escape and Barge by 50%, but adds a 20% adrenaline cost. | The cooldown of this ability is reduced by 50%, and it costs 20% adrenaline. |
Crackling | Periodically zaps your combat targets for 3% per rank of your weapon's damage. |
Impatient | 3% chance per rank for basic abilities to generate 1 extra adrenaline. |
Invigorating | Boosts adrenaline gained from auto-attacks by 10% per rank. |
Shield Bashing | Debilitate's damage is increased by 15%, and its cost increased by 2 adrenaline, per rank. | The damage of this ability is increased by 15% per rank, and it costs 2% per rank more adrenaline. |
Ultimatums | Reduces the adrenaline cost of Overpower, Frenzy, Unload and Omnipower by 5% per rank but increases their cooldown by 50%. Does not stack with other ultimate adrenaline saving effects. | The cooldown of this ability is increased by 50%, and it costs 5% less adrenaline per rank. |
Junk Food | Food gives 3% less health per rank. |
Energising | Slice, Piercing Shot, Punish and Wrack deal no damage but generate 0.6 additional adrenaline per rank. | This ability deals no damage but generates 0.6 additional adrenaline per rank. |
Clear Headed | Anticipation lasts one additional second per rank, but no longer reduces damage taken. | Anticipation lasts one additional second per rank, but no longer reduces damage taken. |
Blunted | Reduces the weapon's damage by 1% per rank. |
Inaccurate | Reduces the weapon's accuracy by 1% per rank. |
Equilibrium | Increases minimum hit by 3% per rank, and decreases maximum hit also by 3% per rank. Does not stack with Equilibrium aura. |
Mediocrity | Reduces maximum hit by 3% per rank. |
Precise | Increases your minimum damage by 1% per rank of your maximum damage. |
Spendthrift | 1% chance per rank to deal 1% extra damage per rank, at the cost of 1 gold coin per extra point of damage dealt (from coins in backpack, not money pouch). |
Lucky | 0.5% chance per rank when hit that the damage dealt will be reduced to 1. Does not stack with the equivalent Warpriest effect. |
Turtling | The Barricade ability's duration and cooldown are both increased by 10% per rank. | Increases Barricade's duration and cooldown by 10% per rank. |
Brief Respite | The Guthix's Blessing and Rejuvenate abilities' total healing and cooldown is reduced by 3% per rank. | The total healing of this ability is reduced by 3% per rank, as is its cooldown. |
Absorbative | 20% chance to reduce an attack by 5% per rank and instead drain approximately 30 seconds' worth of charge. |
Profane | Cannot consume prayer potions. |
Venomblood | Regular poison damage is negated. |
Devoted | 3% chance per rank on being hit that protection prayers will work at 100% (or 75% in PvP) for 3 seconds. |
Reflexes | Anticipation's duration and cooldown are halved. | Anticipation's duration and cooldown are halved. |
Bulwark | Debilitate deals no damage but gains up to 6% per rank extra duration from shield value. | Debilitate deals no damage but gains up to 6% per rank extra duration from shield value. |
Preparation | Preparation's duration and cooldown are increased by 15% per rank. | Preparation's duration and cooldown are increased by 15% per rank. |
Honed | Tool has a higher chance of success when used. |